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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

EarthNight rogueing on Vita in 2015

Another Roguelike? How many can the gaming fraternity support? Anyway, the PSN blog has room for at least one more with Cleaversoft's EarthNight getting a reveal on PS4 and PS Vita. With the little people hammering away at giant dragons and snakes, it certainly looks unique and definitely has bags of hand-crafted charm and appeal.



The game will be out in 2015, for the Vita it should definitely stand out from the crowd, but I'm hoping it doesn't get lost in all the E3 hype for big PS4 games.

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Currently playing on my Vita/PS3/PS4/PS5


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