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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Borderlands 2 patch out now, go enjoy the wastelands

A more polarised game it'd be hard to find right now. Sure its not a patch (technically) on the PS3 version, but someone, Iron Galaxy has crammed the game on to the Vita and players love it, even with glitches, crashes and performance issues.

UPDATE: The update is now live for EU users (2nd July)

Hopefully some of those will have vanished now, as Sony have announced the update (in the US, EU release pending apparently) as featuring:

  • Improved stability and performance throughout the game, including addressing known issues with audio playback. 
  • Gyroscopic controls can now be independently inverted. This should ensure that fans of inverted vertical look will also be able to enjoy Gyroscopic aiming as well! There are now scaling sliders for rear touch inputs in the Options menu. 
  • Many users mapped lesser used actions to the rear touch but reported that in gripping their PS Vita systems, they’d still accidentally trigger those inputs. Users can now scale the input area down to much smaller zones, mitigating this. 
  • Lastly, we’ve addressed an issue where players were not notified that their online session had expired, which caused players to incorrectly appear available for multiplayer.
Let us know if you've tried it, and what improvements it really makes and just how improved the game really is. Posters in the US suggest that its not a magical cure all, with slowdown, crashes and bugs still a problem. 

Currently playing on my Vita/PS3/PS4/PS5


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