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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably to hit the 10% (currently 7%-ish) adoption rate among PS5 owners that would make it a bone fide hit gadget.   As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be cool. Assuming the 120HZ streaming is solid, an OLED would be the more welcome addition, especially with the latest generation of technology offering QD-OLED (Quantum Dot-OLED), WOLED (White-OLED) and other buzzy titles for smarter display.  Whatever ...

Borderlands 2 patch out now, go enjoy the wastelands

A more polarised game it'd be hard to find right now. Sure its not a patch (technically) on the PS3 version, but someone, Iron Galaxy has crammed the game on to the Vita and players love it, even with glitches, crashes and performance issues.

UPDATE: The update is now live for EU users (2nd July)

Hopefully some of those will have vanished now, as Sony have announced the update (in the US, EU release pending apparently) as featuring:

  • Improved stability and performance throughout the game, including addressing known issues with audio playback. 
  • Gyroscopic controls can now be independently inverted. This should ensure that fans of inverted vertical look will also be able to enjoy Gyroscopic aiming as well! There are now scaling sliders for rear touch inputs in the Options menu. 
  • Many users mapped lesser used actions to the rear touch but reported that in gripping their PS Vita systems, they’d still accidentally trigger those inputs. Users can now scale the input area down to much smaller zones, mitigating this. 
  • Lastly, we’ve addressed an issue where players were not notified that their online session had expired, which caused players to incorrectly appear available for multiplayer.
Let us know if you've tried it, and what improvements it really makes and just how improved the game really is. Posters in the US suggest that its not a magical cure all, with slowdown, crashes and bugs still a problem. 

Currently playing on my Vita/PS3/PS4/PS5


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