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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Tecmo Koei selling plenty of Toukiden

Tecmo Koei is the latest company to announce its sales figures in Japan and there's some decent numbers out with Toukiden reaching the half-a-million point (with the expanded version to come soon, plus the promise of new games and content) along with Samurai Warriors continuing to sell.

More detail here, but overall, sales and profits were up. Western sales declined somewhat but are expected to pick up over the rest of the year.

550,000 units of Toukiden for PSV and PSP (global)
340,000 units of Samurai Warriors 4 for PS3/PSV (Japan)

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