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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Red Goddess opens up her Inner World on Kickstarter

Spanish developer Yanim has a new game in the works that has just popped up on Kickstarter. Asking for $30,000 (and is already $5K there) Red Goddess is a 2.5D, action-adventure-combat-puzzle game, featuring a distinct art-style with a bright looking world to explore and adding to the growing number of Vita games in need of funding.


The Red Goddess isn't quite what I was thinking of, with a touch of the Gozer the Gozerian's teenage daughter about her. She's a troubled deity named Divine with some serious inner demons to conquer, by exploring her own mind, made up of mountains, forests, caves and perils unknown, with lots of combat thrown in.


Developed using Unreal 4, it offers very pretty visuals and complex environments, while being able to bring the game to PC, PS4, PS Vita and Wii U. Stretch goals include additional chapters and scenarios, and more powers.

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Currently playing on my Vita/PS3/PS4/PS5


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