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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Get ready for death by 1001 Spikes

Nicalis seems to have caught both the indie and retro vibe perfectly with this fiendish looking game. Its heading to most formats including the Vita, but we know it'll look awesome on that small screen. Note the Vita and 3DS versions won't come with multiplayer.

UPDATE: Release date confirmed for the US - June 3rd for $14.99. EU release likely to follow soon after.



The team also have Binding of Isaac in the works for the Vita, which also looks pretty special and has plenty of respect from the PC crowd.

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Currently playing on my Vita/PS3/PS4/PS5


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