Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share. His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done! What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me. Today, I own five Vectrex systems at home. Vector-based games ...
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I personally prefer to play in a portable console than in a PS3/PS4/XBox/whatever
ReplyDeleteI had my doubts when I decided to buy the Vita. I had an PSP but I was pissed because there were games that made more sense in the PSP than in the Nintendo DS but they didn´t have a PSP version like Star Wars: The Force Unleashed 2. Then I read that someone from Sony said "It´s very easy to port games from PS3 to the Vita, it only takes a few weeks". I interpreted like "we won´t repeat the mistakes whe made with the PSP, we will strongly support the Vita". I guess I was wrong.