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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sackboy and Iota guest-star in Joe Danger on Vita

Hello Games and Four Door Lemon have been hard at work converting both the PS3's Joe Danger titles to the Vita, and their work is almost done, with some time left over to pack in a couple of guest stars. Check out Iota and Sackboy enjoying a spin in the stunt-filled world of Hollywood.

Running at 60fps at what looks like native resolution, we'll get an immense amount of action and thrills to ride. Joe Danger features 84 levels, including the Director’s Cut and Laboratory stages, and 25 characters to play with, and Joe Danger 2 features 85 levels, including 15 from the Undead Movie Pack we originally released as DLC for the PS3 version, and a whopping 35 playable characters. Seriously, there are dozens of hours of play in these two releases. It takes our tester, Gareth, nearly three solid days to play through them both. Honestly, this makes him really happy.

More details and pics on the PSN blog.


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