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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Hero Trap sneaks through the level gate on Kickstarter

A PS Vita kickstarted project that totally slipped under my radar made it to its Kickstarter funding goal last night by a mere $1,000. The Hero Trap by Smashworx follows in the traditions of Gauntlet with the ability to switch between characters.


Given I'll still happily fire up MAME to play the original, to here those crystal clear samples and race through those level maps tattooed somewhere within my brain, I'm a little ambivalent against anyone messing with it, but it could be fun, with its rogue-like features.

There's a PC early demo to try out, or lets wait and see what the team can do until the Vita version emerges. Still in need of support on Kickstarter are Flying Hamster II, MechRunner and Cult County if you want to support more Vita games.

Currently playing on my Vita/PS3/PS4/PS5


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