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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

2014 could Light up your Vita with some 2D stealth sneaking action

Light is an indie title out of developer hotbed Brighton from Just a Pixel, and a rather cracking vector-style 2D stealth hacking game at that. Its another Kickstarter project and one that needs a bit of a lift to get it over its main funding goal. "Other versions" is one of the stretch goals, and the developer tweeted to let me know that a Vita version is high on the cards.


You can download an early demo, or check out the alpha video on the KS page. I could quite happily bask in those vectors on my Vita's OLED (or LED if you're slumming it in 2014) screen. What with Jeff Minter's Tempest 2xK on the way and Super Icon's Vektor Wars on the way, its a good time be a straight line in gaming!


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Currently playing on my Vita/PS3/PS4/PS5


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