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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

FuturLab explains platform levels in Velocity 2X

In a new PSN blog post, the FuturLab team are looking at what's new in the revised and revamped version of the revised and revamped PSP mini original.


"The way we pitched the platforming element to Sony was: 'If the strength of Velocity is its variety, adding platform sections that re-imagine some of the mechanics will effectively double the amount of variety in the game.' It just feels very natural, going from moving a spaceship around in a top down format to moving a character around in a platformer. They’re very similar in lots of ways, but with slight differences and strengths that we can make the most of with level design."

Can't wait until we see more on this game in the near future.

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Currently playing on my Vita/PS3/PS4/PS5


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