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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

FuturLab explains platform levels in Velocity 2X

In a new PSN blog post, the FuturLab team are looking at what's new in the revised and revamped version of the revised and revamped PSP mini original.


"The way we pitched the platforming element to Sony was: 'If the strength of Velocity is its variety, adding platform sections that re-imagine some of the mechanics will effectively double the amount of variety in the game.' It just feels very natural, going from moving a spaceship around in a top down format to moving a character around in a platformer. They’re very similar in lots of ways, but with slight differences and strengths that we can make the most of with level design."

Can't wait until we see more on this game in the near future.

Currently playing on my Vita/PS3/PS4/PS5


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