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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably to hit the 10% (currently 7%-ish) adoption rate among PS5 owners that would make it a bone fide hit gadget.   As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be cool. Assuming the 120HZ streaming is solid, an OLED would be the more welcome addition, especially with the latest generation of technology offering QD-OLED (Quantum Dot-OLED), WOLED (White-OLED) and other buzzy titles for smarter display.  Whatever ...

Friday Thought: Sony playing its Vita cards too close to its chest

Every trade show where the Vita has a weak (relatively speaking) line-up of headline titles, Sony answers its critics by dragging out the usual line that "big games are in development, we can't talk about them yet."

WRONG ANSWER.

Why? Because Sony has managed to evolve to accept indies as a staple part of the gaming landscape. Every day or week, we hear about a new title or port. We see updates from the developers on a very regular basis, with some crowd-funded games, we get involved in that development. It helps engage us and value those games more, good stuff all of it.

Yet, at its core Sony's main development teams (and more likely Sony's marketing knobheads) remain mired in the "big release" syndrome or cringe-worthy trade show presentations (which are largely for their own corporate back-slapping), exclusive reveals and other guff. For PlayStation 4, that's probably fine, the market is gagging for it and will lap up what it can get. But for the struggling Vita, existing owners need reasons to keep their console and potential owners want a reason to buy. Sony needs to feed information now, not next month or next year. (Edit: third parties excluded, they march to their own beat, but it'd still be good if they took a more indie approach).

As the novelty of Killzone starts to wear off (for some, I'm still gripped), and Batman and Tearaway provide a distant lure, what the hell is there for Sony to shout about? Not very much. I've said before I think Sony won't launch its new Vita 2000 and TV hardware in the west until it has a game or two to sell them with.

But keeping that game or games hidden is a pointless gesture, a nod to the big reveal mentality. Sony needs to pull down the curtains blocking the light and give us a names, vague dates (spring, summer, whatever), some pre-rendered, target-system footage, or even alpha play and give gamers some reason to get excited, beyond the intravenous drip of indies that is keeping this whole Vita thing alive.

We see @shahidkamal and co. busting their balls on a daily basis, but whoever Sony's big-game guru is, seems to be sitting behind his/her desk sipping cocktails and ticking the days off a schedule to some pointless "big reveal." A mystery date that only frustrates and alienates gamers, which are after all SCE's main reason for existing.

Agree, disagree? Would someone inside the Sony fortress care to comment? I'm sure the developers of these games are working night and day to get things done, but Sony's mothership approach has got to change. I'd like to be proved wrong, but it sure looks that way to me.

Currently playing on my Vita/PS3/PS4/PS5


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