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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

PlayStation All-Stars Update 1.10 Out Now

A massive 850MB update is now available for Vita owners (and PS3 types) to improve the balancing of characters in the fun brawl 'em up. There's a massive list of changes over on the PS forums for all the different characters, but the basic function changes include:

General Combat Changes:

Characters can not Block or Evade until frame 5 after landing during an air attack; Previously they were able to do so on the first frame if landing during air attacks

Characters have been standardized to not be able to Super until frame 12 after landing during an air attack

While blocking a hit while already in Block Hit reaction, character’s X velocity no longer gets set to zero


Currently playing on my Vita/PS3/PS4/PS5


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