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Festive portable deals take off from Xbox Ally, Nintendo, PlayStation and Evercade

This page started for black Friday but has moved on as the deals come and go. I will update across the festive sales, as new portable hardware deals appear. I won't hype them as "pocket change" or "fire sale" like some sites, because that's bollocks.  December deals :  Evercade has 30% off various hardware, depending on the store, check the blog for details .  PlayStation Portal is currently £20 off on Amazon UK  (another £10 off for refurbs)  Update: Valve has jumped in with 20% off the Steam Deck LCD 256GB model (down to £279 in the UK) Update: Xbox Ally has various deals (pretty short-lived, but likely getting cut again for the post Christmas sale).  Update: PlayStation Portal has £20 off the range, bringing the white and black models down to £179, and 30th Anniversary Edition to £189. (Look out for another 5% off at checkout!)  First up is  Evercade offering a clutch of offers on hardware and games on Amazon and across other stores in Europ...

Starlight Inception drops a developer update and new art

The Vita's first Kickstarted game and space combat sim, Starlight, is progressing nicely with the developers dropping a new update to backers (I.e., me). Here's a bit from it.

We have no risks currently on the Production side that are jumping out. Art is several months ahead now with our enlarged staff, programming is on track, the fly patrol mode is integrated and working (more on that in Gameplay), and we have a complete level that we are currently refining. Multiplayer will need another pass to correct any bugs we introduced with new features, but it was very stable before we started, and so we are optimistic about the state of that part of the game. Starting this month, we will be aggressively developing the rest of the single player levels in the game and taking them to Alpha status.

UI

We did a new pass on the front end UI for the game, and have been working to give it a nice clean look while still being uniquely Starlight. We should have a screenshot of that next month once we’re more final on those revisions.

Still refining the in-game HPUD (HoloPanoramic Display) for the spacefighters, and looking at what it will take to get cockpits to work. The biggest issue with cockpits right now is getting them to be big enough on screen to make a difference in gameplay, while not taking up the entire view. This is definitely a work-in-progress. The first-person camera toggle actually is a fun experience, and gives you the feeling that you are really sitting in a fighter.





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Currently playing on my Vita/PS3/PS4/PS5


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