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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

Starlight Inception drops a developer update and new art

The Vita's first Kickstarted game and space combat sim, Starlight, is progressing nicely with the developers dropping a new update to backers (I.e., me). Here's a bit from it.

We have no risks currently on the Production side that are jumping out. Art is several months ahead now with our enlarged staff, programming is on track, the fly patrol mode is integrated and working (more on that in Gameplay), and we have a complete level that we are currently refining. Multiplayer will need another pass to correct any bugs we introduced with new features, but it was very stable before we started, and so we are optimistic about the state of that part of the game. Starting this month, we will be aggressively developing the rest of the single player levels in the game and taking them to Alpha status.

UI

We did a new pass on the front end UI for the game, and have been working to give it a nice clean look while still being uniquely Starlight. We should have a screenshot of that next month once we’re more final on those revisions.

Still refining the in-game HPUD (HoloPanoramic Display) for the spacefighters, and looking at what it will take to get cockpits to work. The biggest issue with cockpits right now is getting them to be big enough on screen to make a difference in gameplay, while not taking up the entire view. This is definitely a work-in-progress. The first-person camera toggle actually is a fun experience, and gives you the feeling that you are really sitting in a fighter.





Currently playing on my Vita/PS3/PS4/PS5


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