Featured Post

June Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by making the Blu-ray an accessory (like the PS5 Slim).  I prefer the idea of a dedicated dock on the PS6 that connects the next Portable to your entire PSN library, and they'd better make it work as an extra controller, but I'm sure there are practical benefits to the extra drive.   That should also boost sales of PS4 and PS5 physical games, especially on the second-hand market, as folk...

Starlight Inception drops a developer update and new art

The Vita's first Kickstarted game and space combat sim, Starlight, is progressing nicely with the developers dropping a new update to backers (I.e., me). Here's a bit from it.

We have no risks currently on the Production side that are jumping out. Art is several months ahead now with our enlarged staff, programming is on track, the fly patrol mode is integrated and working (more on that in Gameplay), and we have a complete level that we are currently refining. Multiplayer will need another pass to correct any bugs we introduced with new features, but it was very stable before we started, and so we are optimistic about the state of that part of the game. Starting this month, we will be aggressively developing the rest of the single player levels in the game and taking them to Alpha status.

UI

We did a new pass on the front end UI for the game, and have been working to give it a nice clean look while still being uniquely Starlight. We should have a screenshot of that next month once we’re more final on those revisions.

Still refining the in-game HPUD (HoloPanoramic Display) for the spacefighters, and looking at what it will take to get cockpits to work. The biggest issue with cockpits right now is getting them to be big enough on screen to make a difference in gameplay, while not taking up the entire view. This is definitely a work-in-progress. The first-person camera toggle actually is a fun experience, and gives you the feeling that you are really sitting in a fighter.





Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.