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Saros delivers Returnal 2 in all but name

Housemarque's Returnal remains one of the best PS5 games. Built to kill, raised to die, and fine-tuned to annoy the shit out me while dragging me back in for yet another go at  2AM.  Not-a-sequel Saros ropes in my one of my favourite actors Rahul Kohli into the mix with proper shields, greater weapons freedom, Indian-styled visuals, and borrowing  Xenon 2: Megablast's palette and violence.  Saros is set on Carcosa, a shape-shifting, hostile alien planet. It changes on every death, where a total eclipse changes everything (very Pitch Black!). The video shows the first biome, hopefully the others shift up the palette more than Returnal did.  Along his journey he finds Nitya Chandran (Shunori Ramanthan), adding some depth to the Returnal-mayhem. The stunning environment Arjun explores is that of a lost ancient civilization fueled by the twisted enlightenment of the eclipse.  Saros lands in March 2026, check out the PlayStation blog post for more details on w...

Review: Chronovolt

Aggh, this game looks so pretty when still, and yet plays in rather a frustrating way. The lovingly illustrated but thin plot sees our heroine Jessica chasing a moustachioed villain through time and space in a series of Chronosphere time machines (which you can buy as paid DLC).

To keep up with him you need to navigate through the course, collecting Chronovolt power-ups for your sphere and keys to access some parts of the level. The power comes in use when zapping nasties and rewinding time when you screw up and fall off the level, or recovering from a tricky part of the level, a neat gimmick.



There are two objectives for each level, a target time and collecting all the power ups. However, a couple of gremlins in the works, conversations that can't be skipped which break up the flow and some frame-rate and camera issues hobble the game somewhat. If you can put up with them, then there's a fun puzzle platform game to work your way carefully through, avoid the many pitfalls, tricks, traps and enemy spheres. But every time there's a jerky glitch or wobble, it makes me want to throw my Vita across the room.

It would also be good to see rally points in some of the more advanced levels, as the grim realisation I have to go through the slog and grind of some parts really makes me want to aim for the quit button. And once you've done a level only sadomasochists will want to go back and get maximum points, which you might need to open up further levels.

It kind of reminds my of GripShift, the PSP racing puzzle game, but that was so friendly and enticing that you could spend ages trying to beat it. This will do for a diversion and might suit more players of a more focused mind-set than me, but a few basic flaws let it down rather badly.

Price: £4.99 (PSN, currently free to PS+ subscribers)
Score: 6/10
Progress: Frozen out in China
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Currently playing on my Vita/PS3/PS4/PS5


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