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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Samurai and Dragons, round two in Japan

I'd guess this has to be one of the more popular PS Vita games in Japan, with its huge amount of digital content added since launch and its online play features. It looks like this new retail version contains much of the content released since launch and new goodies to keep those sales ticking over.



The "Advent Balaur Deluxe Edition package" offers new vouchers and features. Adding new knights, minotaurs, four new species of dragon including the Balaur monsters to your collection, extra rarities and other goodies.

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Currently playing on my Vita/PS3/PS4/PS5


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