Thursday, October 4, 2012

Black Ops Declassified, more details creep under the wire

The PS Blog has a new interview with Nihilstic to discuss how the game is coming along. The comments suggest the game is looking better than those first images we are recoiled in horror (joke) at, but there are no new pics to compare them with. Still, there's hope this might not be the watered down experience that first glance suggested.
 PSB: How is the game progressing since we last saw it at Gamescom?

Robert Huebner, Studio Head, Nihilistic: Gamescom seems so long ago. I think the most noticeable thing is a significant visual upgrade; a richer color palette, more detailed models, and better lighting overall. Also we implemented an entirely new animation blending system that allows us to capture a lot of nuanced animation that Call of Duty players are accustomed to.

PSB: What do you consider to be the most crucial elements to nail when adapting Call of Duty to PS Vita?

RH: Two things really come to mind. The feel of the controls and weapons is a top priority, because that’s a lot of what makes Call of Duty work so well on other platforms. We got a lot of great insight and advice from the franchise veterans on this, but also adapted things for the specific controls on the PS Vita. The second thing probably were animations. You don’t notice it all the time while you’re playing, but when you drill down, Call of Duty has an insane number of animations for each enemy and every little transition and move feels really accurate and intelligent. So we invested a lot of time in trying to capture that same feeling in Declassified.

See the interveiew for more on perks, levels and weapons. 

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