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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gravity Daze set for a sequel according to Director's hints

Having just picked up the Tokyo Game Show "game of the year" award, Sony should be pretty pleased with the efforts of Japan Studio. And if a game does that well, you can expect a sequel can't you?

Now this is a surprise, I'd figured any new Gravity Daze sequel would be a PS4 launch game to bring some new(ish) IP to the console. But it looks like the Vita might get another round of Kat's adventures. Comments from Director Keiichiro Toyama are that "he'll do his best on the sequel, but it’s a secret,” when discussing his next title.



Hopefully we'll visit whole new cities rather than be revisiting the same old places, and they'll be able to boost the colour palette a little to make it feel like a new game, not that the original isn't a thing of grace and beauty.


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Currently playing on my Vita/PS3/PS4/PS5


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