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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Will Fox Engine make for scalable cross-gen Metal Gear games?

Everyone present went "ooh" and "aah" at the Metal Gear 25th anniversary event, as Hideo Kojima showed off the Fox Engine-powered Metal Gear Ground Zeroes. No shots have leaked out of worth, but the likelihood is that Fox Engine can power both this and next generation games, much like Square's Luminous Engine, the new Unreal Engine 4 and so on.


That scalability should also enable future games developed on it to hit the Vita, and there's every reason to think that Kojima's next-gen babies will head our way, as he has put so much into the PSP and Vita so far. It is a shame that Revengeance can't make it across, but that non-Konami engine is clearly less scalable, doing things the Vita can't hope to pull off.

Currently playing on my Vita/PS3/PS4/PS5


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