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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Zone of the Enders HD, robot death heaven

Pretty sure this is still coming to the Vita, although the focus seems to be on the big consoles for now. Here's a few more pics out of Comic Con courtest of Konami. There's also a new HD trailer.




Hideo Kojima was at the event, showing off the new Fox Engine that will power his future games behind closed doors. The engine is described as cross-platform so is likely to mean games developed for PS3, PS4 and future consoles can also be ported to the Vita.

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Currently playing on my Vita/PS3/PS4/PS5


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