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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita gets a grip with battery power for longer, more comfortable gaming

I've seen grips before and battery packs for the Vita, but this is the first one I've seen with both in the one package. Looking pretty sturdy and stealth-like, with an 1,800 mHa battery for extended periods of gaming. You can order this from the US at dx.com with free shipping to the UK, can't see it on Amazon, let me know if you've seen it on an EU site.
It comes with a USB lead to keep it charged for you and prevent your hands from cramping as you try to sneak under the three-medal time limits in the tougher MotorStorm levels. 

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Currently playing on my Vita/PS3/PS4/PS5


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