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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Real Boxing to be shown at Gamescom, with Oscar-winning MoCap

I first mentioned Polish firm Vivid Games and its upcoming Vita titles a while back. The company now has news that it will be showing Real Boxing at Gamescom, and ahead of the show explains some of the technology used to make it "real." The game will be unveiled at Gamescom, so expect more news then.

In Real Boxing (also coming to smartphones) we are aiming for the highest visual quality. To achieve such a demanding goal, we decided to use the most advanced technology and to cooperate with the finest specialists. In the process of development we will utilise Unreal Engine 3, and the animation will be created by Dash Dot Creations, one of the best animation studios in Poland. In order to provide highly realistic experience we used motion capture sessions at Alvernia Studios, the same place that seen the process of preparing the animations for such games as: Witcher 2, Bullet Storm and Dead Island.



During the mocap sessions, Alvernia Studios uses the newest technology by Vicon – awarded the technological Oscar for its proprietary MoCap system. with 24 Vicon T160 16mpix cameras that operate at 120 frames/sec. They allow us to capture shots with up to six actors simultaneously. No word on the company's other Vita game, Bright.

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Currently playing on my Vita/PS3/PS4/PS5


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