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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Real Boxing to be shown at Gamescom, with Oscar-winning MoCap

I first mentioned Polish firm Vivid Games and its upcoming Vita titles a while back. The company now has news that it will be showing Real Boxing at Gamescom, and ahead of the show explains some of the technology used to make it "real." The game will be unveiled at Gamescom, so expect more news then.

In Real Boxing (also coming to smartphones) we are aiming for the highest visual quality. To achieve such a demanding goal, we decided to use the most advanced technology and to cooperate with the finest specialists. In the process of development we will utilise Unreal Engine 3, and the animation will be created by Dash Dot Creations, one of the best animation studios in Poland. In order to provide highly realistic experience we used motion capture sessions at Alvernia Studios, the same place that seen the process of preparing the animations for such games as: Witcher 2, Bullet Storm and Dead Island.



During the mocap sessions, Alvernia Studios uses the newest technology by Vicon – awarded the technological Oscar for its proprietary MoCap system. with 24 Vicon T160 16mpix cameras that operate at 120 frames/sec. They allow us to capture shots with up to six actors simultaneously. No word on the company's other Vita game, Bright.

Currently playing on my Vita/PS3/PS4/PS5


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