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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Real Boxing to be shown at Gamescom, with Oscar-winning MoCap

I first mentioned Polish firm Vivid Games and its upcoming Vita titles a while back. The company now has news that it will be showing Real Boxing at Gamescom, and ahead of the show explains some of the technology used to make it "real." The game will be unveiled at Gamescom, so expect more news then.

In Real Boxing (also coming to smartphones) we are aiming for the highest visual quality. To achieve such a demanding goal, we decided to use the most advanced technology and to cooperate with the finest specialists. In the process of development we will utilise Unreal Engine 3, and the animation will be created by Dash Dot Creations, one of the best animation studios in Poland. In order to provide highly realistic experience we used motion capture sessions at Alvernia Studios, the same place that seen the process of preparing the animations for such games as: Witcher 2, Bullet Storm and Dead Island.



During the mocap sessions, Alvernia Studios uses the newest technology by Vicon – awarded the technological Oscar for its proprietary MoCap system. with 24 Vicon T160 16mpix cameras that operate at 120 frames/sec. They allow us to capture shots with up to six actors simultaneously. No word on the company's other Vita game, Bright.

Currently playing on my Vita/PS3/PS4/PS5


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