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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Global Vita sales firm if uninspiring last week

Not sure where they get the data from (likely VG Chartz and Media Create), but French blog PlanetePSVita has the latest global sales which show the Vita holding steady, if down on recent highs (thanks to Persona 4 and the white model in Japan).

Interestingly, both the PSP and Vita are doing best across Europe, which comes as a surprise, while America is seemingly lagging behind with the PSP a dead-stick over there. Is the 1000-model PSP actually selling well in Europe? That'd be handy as a cash-cow for Sony if it is.

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Currently playing on my Vita/PS3/PS4/PS5


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