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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dyad developer says PS Vita version should be free (if you got the PS3 version)

Having said earlier in the week that he might well port Dyad over to the Vita, developer Shawn McGrath is now saying he would do it, if it doesn't turn out to be crap, and that it is available free if gamers got the PS3 version first. Which should be doable, given that quite a few games are now adopting this model. Check out interview here.

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Currently playing on my Vita/PS3/PS4/PS5


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