Over at TGL, an interview with XDev producer Tom O'Connor highlights some of the improvements on LBP Vita that move it above the PS3 offering. For example:
TGL: What are the main differences between LBP on Vita and PS3 besides the unique Vita controls?So, the Vita can happily keep pace with the PS3 and surpass it in some ways. All of this will be useful ammo for developers in the coming years. And if a game just isn't as good as the PS3 equivalent, then it most likely down to poor development processes than the hardware.
TO’C: There’s a massive list of creative differences. We’ve tried to make things easier to build for one. There are things you could build on LBP on PS3 that were really difficult, but now on the Vita version, we’re giving you new tools to make those once difficult items much easier to build. Then there’s the memoriser tool. That’s a game changer. It allows you to save anywhere you want in whatever game you build. If you wanted to create a 50 hour RPG in LBP Vita, you can. There’s nothing stopping you now. On top of that, you have all the new Vita functionality, like front and rear touch, the cameras and tilt. They all seem like obvious things but you couldn’t do these on PS3. We’ve brought over the best bits of LBP on PS3, some tools from the PSP version and now with all the unique options on Vita, we think LBP Vita is the most definitive version of LBP yet.