Fight for the future

Polite Plea: After almost seven years and 7,000 articles, the number of stories is slowing down. Time and developers move on, but I'll always be posting, as the Vita becomes the new Dreamcast.
However, I do need a new Vita as my launch day model is starting to show its age. Please consider clicking an ad to help my new Vita fund!
Once reached, hopefully in time for Christmas, I will remove all adverts, leaving this island of Vita life an ad-free oasis!

Wednesday, June 13, 2012

Velocity team muses on the power of negativity

The best PSN mini ever? 80,000 sales in three weeks and not a bean in extra coverage from the likes of IGN... until you same something that can be construed as a negative blast against the evil Sony empire.

That pretty much sums up a post from FuturLab, the team behind Velocity, and is an interesting take on the state of an industry obsessed by big games that don't exist (Half Life 3, Monster Hunter Vita, etc.) while ignoring all the gems that are out there (and yes, we've all done it).

My advice for any developer, get John Romero to do a level on your next game, and in that level the player has to kill either a baby or Bobby Kotick.

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