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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony's Yoshida explains Vita's low-key keynote

Speaking to VG24/7, Sony's worldwide studios president said it was the company's fault for the lack of Vita content at the press event, highlighting the fact that there were 25 games on the show floor, but they couldn't cram everything into the big show.

That doesn't explain why there was no video or screens from the announced COD Black Ops: Declassified title (someone does realise this game is going to be called 'codbod' by everyone right?), which makes me very nervous in the light of the original Bioshock and Monster Hunter announcements. It would be ironic if a black ops game fell into a black hole, despite the "coming this year" tag.



I guess what Sony is failing to notice is that millions tune into the keynote events while only a few thousand are present at the show. All the press fuss is about the keynotes, with show floor reviews trickling out days, if not weeks after... especially for quirky Vita games like Sound Shapes where other games will take priority.

The interview also touches on PlayStation Suite (now Mobile), on the bright side he points out that 2013 is crucial for PS Vita. However, with huge development resources being pushed to PS4 and XboxNext, it may well be a case of second tier, indie and niche developers left to build the games that will see Vita thrive.

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Currently playing on my Vita/PS3/PS4/PS5


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