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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ragnarok Tactics being dragged by the beard to the west

Aksys games will bring Ragnarok Odyssey's little brother to America (and hopefully Europe) for the PSP. I will sit alongside Gungnir which just came out as a tactical RPG with bags of characters, customisable skills and the clang of swords and fizz of magic in combat. Having checked, the US publisher has no word on if or when it will come to Europe.



Developed by Chime, I don't think it is in any way related to the Vita's Odyssey game, apart from the source material. More pics and a little more info at News10. The official site is up and running here.

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Currently playing on my Vita/PS3/PS4/PS5


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