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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony shows off Resistance Burning Skies multiplayer

May is going to be the Vita's best month I can confidently predict. We've got Mortal Kombat coming out on the 4th to kick some heads and then at the end of the month, Nihilistic's Resistance launches replete with a great looking single player story and a fast-and-furious 8-way multiplayer mode.



That should give the handheld some serious gaming kudos as Vita owners reap the crap out of each other in a game that isn't Call of Duty. Hopefully, it'll be plain multiplayer with no silly Elite modes, lots of free or cheap DLC maps. It will use the Near mode to give experience multipliers, more on that and some other details in a new PS blog post.

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