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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The PS Vita's PSOne emulator opens a bleary eye, goes back to sleep

While not up and running yet, it looks like Sony is quietly testing the often-demanded service. US users can now actually download one PS One title to their Vitas, getting past that annoying "Cannot download using a PS Vita system" message.

However, the game, Buzz Lightyear of Star Command, doesn't run yet on normal Vitas - guessing it does on Sony's internal development firmware, when that goes live all those classic games will come flooding back to life with twin sticks and upscaling. the game doesn't appear on the PAL store, so no luck us, yet! A tiny bit more on VG24/7.

Is it too much of a leap to think that today's PSN downtime (starting to wonder if it is ever really up?) is a pre-cursor to activating the feature?

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Currently playing on my Vita/PS3/PS4/PS5


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