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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Deadmau5 and Sound Shapes party together on Vita

Sound Shapes was one of the Vita's quirky launch titles to be, but dropped off the radar into development "polishing" I guess. Some of that polishing is to tie in some DJ/celeb levels with none other than Deadmau5 dropping some beats for the developers to use.



While Lumines has some great remixes from big names, this game is all about the distinct samples and beats, as a Sony blog post explains. Deadmau5 has to be a bit of a tech whore, he helped Nokia launch the new Lumia phones last year at a great event, imagine if the Vita's AR could do this...


Currently playing on my Vita/PS3/PS4/PS5


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