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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Deadmau5 and Sound Shapes party together on Vita

Sound Shapes was one of the Vita's quirky launch titles to be, but dropped off the radar into development "polishing" I guess. Some of that polishing is to tie in some DJ/celeb levels with none other than Deadmau5 dropping some beats for the developers to use.



While Lumines has some great remixes from big names, this game is all about the distinct samples and beats, as a Sony blog post explains. Deadmau5 has to be a bit of a tech whore, he helped Nokia launch the new Lumia phones last year at a great event, imagine if the Vita's AR could do this...


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Currently playing on my Vita/PS3/PS4/PS5


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