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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

More Killzone for Vita, but Little Deviants team is toast!

Sony is making some alterations to its UK studio closing down its BigBig studio which was behind the Vita's launch game Little Deviants. Some staff will be moving over to Sony Cambridge which is working on the Killzone series for PS Vita. With both teams having a lot of PSP experience, its good to see Sony not cutting down a whole raft of talent, but sad that a team with a lot of Vita knowledge is being broken up.




Who knows what mystery projects we'll see on the CVs of the freshly redundant team, but if Vita takes off over here, there should be plenty of positions for them to drop in to. Note many of these stories say "Killzone games", so presumably there are several in the pipe for Sony's newest console.

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