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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

What could Bioware's next game be?

Bioware are lending Bioshock to the PS Vita in some so far unknown form, and then there's Bioshock Infinite to look forward to. But after that, who knows what? The secretive company just let out a single screenshot of the next project which will be announced at the VGA awards in December.


What do you think? A game all about IED strikes would be politically insensitive. Those vehicles look decidedly like 'technicals' from the African strife, but the guy likes look a Greek waiter to me (yes, I've eaten in some rough Greek places!).

Obvious comparisons are to Rage, but with vast amounts more detail. We'll see how the in-game engine compares eventually, but that has to be a render, doesn't it?

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