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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ridge Racer Vita is cheap thanks to DLC

Ridge Racer will come at a bargain price for the Vita's launch, as the title only comes with three tracks (which can be run in reverse) and five cars. The rest of the content will be available as downloads (and I'm guessing most of it won't be free).


That's perhaps understandable in part, as it helps the publisher get around the second-hand games plague but will still likely annoy some gamers. It also explains why the game needs a memory card to play, although it does look gorgeous as a new batch of screens show.


Another slight downer is that Namco has confirmed the game runs at 30fps, not 60 - but that's hardly going to make a real difference, with the gorgeous AMOLED display showing off these great night scenes. 


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Currently playing on my Vita/PS3/PS4/PS5


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