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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Hands on with "Where is my Heart?"

Not got the time to review this new PSN mini for PSP and PS3 just yet, so consider this a quick hands-on to say how madly enticing it is. The Danish developed game throws three funny little critters together, slightly reminiscent of that quirky pair in the Spectrum game Head over Heels.



 They have to work together to collect the hearts on each level to feed their tree. The trouble is, these levels aren't just any levels, each one is broken up into comic-book pane windows, but then shuffled out of order. So stepping from the bottom left pane could see you appear in the top middle one, plummeting to your doom in the process.


Working out the order of the panes isn't too tough, but figuring out how to catch the hearts is, in some levels your creatures can stack up to reach them or transform into other animals with particular powers, including the ability to shuffle the panes around.


Figuring all this out is maddeningly fun, but the game's eight bit-aesthetic, gentle charm and subtle tones keep you from getting too wound up. Hopefully the challenge will continue to vary and bring up new ways to play in the later levels.

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Currently playing on my Vita/PS3/PS4/PS5


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