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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The Treasures of Monetzuma (PSN) Review


The Treasures of Monetzuma (PSN) Review

This game is probably out on just about every system known to man, but the first time I've come across it is on the PSP (although I might have played an early PC version back in the shareware days), and I'm glad I had the chance to find it on a portable, because I've been playing it in the lounge, kitchen and bedroom, such is its addictive power.

Its one of those simple tile games, swap a pair of stones around to create lines of three or more, which then explode - scoring you points. You need to get rid a certain number of gemstones each level to proceed and can liven things up by planning chain reactions, cascades - and in later levels using special weapons or bonus to wreak havoc on the board.



That's it really, nothing dramatic beyond the dynamite, time bonuses and other tricks which you'll need to keep you alive in the later levels. However, somehow, this game is a perfect match for my gaming DNA - those four of five minutes of time flash by in what seems more like a minute, while ruthlessly hunting out the gems and eradicating them.

The graphics are well-defined, the sounds okay, if a little lacking in Montezuma-ishness, but this isn't a game that relies on glossy effects - although a Jeff Minter version would be awesome - imagine the llamas. There are loads of levels to battle through, some trophies to collect and a savage gaming challenge.

And the best news is that the developers have the PS Vita version (see video above) almost finished and ready to go. I'm not sure if the touchscreen will add to the experience, but from the fun I've got from Montezuma in just a couple of days, its a definite buy.

Available on PSN for £1.74 [Alawar]
9/10 Personally the most fun I've got out of any mini since FieldRunners.
[more reviews here]

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Currently playing on my Vita/PS3/PS4/PS5


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