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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

Playing Final Fantasy Type-0

Having basked in the gorgeous box art from the Japanese edition of the game and downloaded the latest batch of Japanese demos, I took some time to enjoy the sights and sounds of Type-0.




This acts as a rough guide if you want to give it a go. I'll keep the description to a minimum so you can discover the world for yourself. Start the game and run through the red barrier and out the door, down the path and into the other building.

The smaller girl inside acts as a shop for potions and the red crystal let's you swap around characters and skills, with the bottom two menu options for save and load. Not sure what the taller woman wants. Talk to the Moogle by the chairs and table to go on training missions. The top one is combat training in the forest.

The missions show which buttons to use as you learn to fight. Triangle is for physical attacks (swords, pistols), X is roll and the others perform various magical attacks. Right should button locks on the target. You can swap people in and out of the action using the left shoulder button and up arrow, then select a new member.

Hold down Triangle and Circle together to bring on the spirits (looks like we're limited to Shiva or Golem in the demo) who are the fun elements in combat. When you finish combat training, talk to the Moogle again. The second mission sends you off to a new location. You need to organise your party and combat team before starting out.

In the city, the combat happens in real-time. So be ready to fight quickly. Swap new characters in, if you like and follow the fairly linear path. Take a breather between battles to let your strength recover. To pause the game, press Start and select the first option that's highlighted, pressing Start won't stop the action. Around a few corners is your first real opposition, a wall-climbing, rocket-lobbing robot. Use the barriers as defences and choose party members with ranged attacks, Queen works quite well.

Look for an entrance on the right to duck into and you can lure the robot closer. When you get to venture further into the building, there is a load and save point and, upstairs, an angry gorilla-type thing to fight. A little beyond that is a huge four-legged demon. Best turn into Shiva or Golem to get rid of this.

On the roof tops there's a cut scene to enjoy before the level ends. But, Start again and there are more Moogles to talk to and get some more missions from with new places to explore, they follow pretty much the same pattern as the first. Keep an eye on the radar for objectives and bigger targets. That's about it, look forward to playing it in English so I know what the hell is going on.

Currently playing on my Vita/PS3/PS4/PS5


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