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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

First look at Rayman and Asphalt on PS Vita

Ubisoft confirmed Assassin's Creed, Rayman and others for the Vita yesterday, now the screenshots are starting to break out. 
Make of it what you will but here's a shot of the limbless hero who has been entertaining gamers since way back on the Atari Jaguar and original PlayStation. Still playing that game on the PSP from time to time!


Asphalt has been a big hit on the iOS devices and will now cross to the Vita as a bigger, better looking game. It costs £3 to £5 on the Apple store and hopefully won't be much more on the PSN when it hits, a good example of the range of pricing we can expect.

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Currently playing on my Vita/PS3/PS4/PS5


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