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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita's Social Features Could Appear on the PS3

Having described the Vita's updated social features at Develop last week, news comes that Sony may bolt some of them into the PS3. Sony's Phil Rogers, head of R&D, said the company is "thinking about it" according to Eurogamer, which would make a lot of sense.

While it might need an extra column in the XMB that takes you off into a more Vita-like space, it would follow on with the new idea of game transfers to allow you to keep a conversation going across the devices. I wouldn't be at all surprised if there was even an iPhone or Android app (like the PSN app) for the purely social aspects to make it a fully portable experience.

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Currently playing on my Vita/PS3/PS4/PS5


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