You can read the full thing here, but here's a couple of choice quotes.
On Multiplayer Play
Here's a bit about how the game's multiplayer component will work. As previously detailed, Type-0 isn't played multiplayer for extended periods. Instead, other players come into your game to assist briefly during battle.
On the Main MapWith a release due soon in Japan, you have to wonder if they will bother with a western release on the PSP, or just rip this over to the Vita where it will receive a far more enthusiastic response. Square games do take a while because of the vast amount of dialogue (and this is a dual-UMD game) so a western release could be well in to 2012.
You're free to roam the game's world map even when you're not taking on a mission. If you encounter a monster, you'll get into a battle. The world map is full of play elements, Tabata noted. There's an RTS (real time strategy) component, for instance.