Friday, June 10, 2011

John Carmack on the Sony Vita

When John Carmack talks about technology, he is one of the few people who really knows what he is talking about. And, while he doesn't seem to have played with the Vita before, he understands the tech. So, in a Gamespot interview, he had this to say about Sony's new baby:

GS: Speaking of touch screens, did you get a chance to look at the PlayStation Vita at all?
JC: No, but I think that Sony learned a lot from the PS3, and they've gone out of their way to make sure that the development is as easy as possible on there. However, I wouldn't want to be the executive making the decision to launch a new portable gaming machine in the post-smartphone world. I think that they've picked as eminently a suitable hardware spec as they could for that. They're going to have you program for it like a console, so it's going to seem twice as powerful as a smartphone with the exact same chips in there.
But of course, by the time they actually ship, there may be smartphones or these tablets with twice as much power as what they're shipping with on there. And a year or two after that, it's going to look pretty pokey. The key to their success, if there's going to be a success there, is allowing people to more or less directly move over the console development engine to technologies on there. Because you know, you don't have people making $50 million budget iOS games. You make a game that's fun and quick to do, and you grab low-hanging fruit with the technology there. So, even if that plays out, such that people find that they can easily bring over their full-on, full-blown AAA console titles and put it on [the Vita], that's going to give it a reason for existence.

All valid points, but will he (or his teams) aim for it as a platform? The interview currently says they're all busy with Rage and iOS games, but that will change.

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