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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Develop 2011 Conference to get Vita Keynote

Selling consoles to the public is one thing, selling to potential developers very much another. Aware that the PlayStation Vita has to sell well outside of Japan this time, Sony is bringing some big guns to the U.K.'s Develop conference this year where hundreds of European developers will be gathered.


Sony’s Kish Hirani, head of developer services and Neil Brown, senior engineer for SCEE research, will cover  the Vita hardware, development tools and highlight some of the experiences that developers currently using them  on the platform's launch titles are having.

Selling the Vita seems to be going well, but Sony will need many more developers producing niche, small games to sit alongside the big hitters and provide entertainment in this cheap-mobile-gaming era. Most major developers already seem to be on board, but any stragglers should soon be rounded up.

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Currently playing on my Vita/PS3/PS4/PS5


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