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First NGP News From GDC: Dev Tools Out

While there are a bunch of big name development systems now available for NGP, there needs to be a glue that binds those tools to the console. So, SN Systems, Sony's tools bitch, has produced a comprehensive range of development tools to support it.

These have been created using feedback gathered from developers and should make coding and creating games easier and faster. They include:

"ProDG Debugger
Representing a major step forward in improving workflow and iteration times, the ProDG Debugger is fully integrated into Visual Studio allowing game title developers of all disciplines to build and debug their NGP code.

Razor - Profiling
Co-developed with experts from SCE Worldwide Studios (SCE WWS) Advanced Technology Group and SCEE R&D. Razor allows game title developers to analyze and profile code to ensure performance is optimum. Fully integrated into Visual Studio, it provides analysis for both the CPU and GPU (including GPU debugging) within one framework, helping devs to identify bottlenecks and eliminate conflicts within your code.

SNC Toolchain
PlayStation game title developers will also benefit from the SNC toolchain, a bespoke compiler and linker which has already established itself as the default compiler on PlayStation 3 and PSP.

Neighborhood
To simplify the accessibility of the development kits for NGP, you can configure devkits and execute games from within Windows Explorer.

SN-DBS (Distributed Build System)
Fully compatible with NGP, SN-DBS distributes source code and data builds between computers across a network, to improve compile times."

Currently playing on my Vita/PS4/PS5