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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

About All These Games of 2011 Roundups

Now that we're breaking out of the January lull, I'm seeing quite a few lists of games of 2011. Can I add to the fuss - while most folks are listing sequel x,y,z - rumoured game this and 10% finished project the other - that the best games of 2011 will be:

The first PSP2 game where one player can play on the PS3 and a second joins in the same game, ideally in the same room for bragging rights, on the PSP2 – THAT will be awesome!

In a similar vein, I would add any 3DS game that makes genuine use of the 3D in a novel way, that inspires developers to try new things and not just rehash their old tat with an extra D.


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Currently playing on my Vita/PS3/PS4/PS5


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