So, the system specs are:
CPU | ARM Cortex ™-A9 core (4 core) |
GPU | SGX543MP4 + |
Screen Touch Screen | (16:9), 960 x 544, 16.7 million colors, organic EL display Multitouch (capacitive) |
Touch pad back | Multitouch (capacitive) |
Cameras | Front-facing camera, rear camera |
Sound | Built-in stereo speakers Built-in microphone |
Sensor | Six-axis sensing system (three-axis accelerometer 3-axis gyro), 3-axis electronic compass function |
Location | Built-in GPS Wi-Fi enabled location services |
Key Switches | PS Button Power Button Directional buttons Action buttons (△, ○, ×, buttons □) Left stick, right stick START button, SELECT button Volume control |
Wireless Communications | Mobile network communication (3G) IEEE 802.11b/g/n (n = 1x1) compliant (Wi-Fi), Bluetooth |
And here's the pretty machine in all its prototype-glory:
After having a couple of hours to digest everything, here are a few thoughts:
Overall it does add up to a very big deal. For a start having a quad-core processor offers power way beyond anything on the portable market (be it phone, console, tablet and even laptops are only just getting there.
The 3G Data Connection is enough to keep the unit alive and portable - way beyond what the PSP could offer - but also distinguishes it from the PSP Phone and rival systems. Everything else in the spec just adds to developer's flexibility to create great games.
As for what's outside the box, well the current design is rather retro compared to all the mock-ups and renders. I'll have no trouble loving it, but you have to hope a PSPGo-like model emerges at some point.
The in-progress interface looks a lot closer to how phones work than the PSP or PS3 do, which I guess is a good thing, the bigger screen space has been put to good use and as the front is a touch screen, there is no need for button-based navigation.
And finally, to the games list, along with trophy support (yay!) Being this powerful, almost any PS3 ox Xbox game could make it over to the NGP, but the list of games on show, in their prototype forms were:
- Call of Duty
- Uncharted Portable
- Killzone
- WipeOut
- Resistance
- Monster Hunter
- Lost Planet
- LittleBigPlanet
- Yakuza
- Gravity Daze
- Little Deviants
- Hot Shots Golf
Now, while all the big names are there, and that is essential for the success of the console. I'm more interested in the new stuff - remember it took a little game like Angry Birds to really make casual gamers realise the iPhone could be a big place for gaming and it'll just take the buzz of a couple of similar titles to create a lot of interest in the NGP.
Publishers: The
list is massive, in fact it is easier to list the notable exceptions:
id Software
Bungie (now they're free from Microsoft)
Blizzard (still no sign of a leap out of PC gaming)
EA
THQ
Ready At Dawn (which is a shame as they gave such great service to the PSP with God of War)
Bethesda
Finally, price - not surprisingly there is no mention but everyone seems to be fixating on the £280-£299 mark, which would be okay and a date, any time after October seems likely.
Note to self - start hitting the developers for screens, video and project schedules. Create publisher and title pages, start populating.
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